The

Nike & SNKRS

APP

Research

UX Research Case Study

Role: Researcher

Duration: 3 months

The Nike and SNKRS apps represent two prominent e-commerce platforms offering Nike sneakers and athletic wear.


While the Nike app provides a traditional e-commerce experience, the SNKRS app focuses more on interactive experiences.

Research Goal ✅

With Nike's sales dropping year over year since 2022, the primary objective of this usability test was to determine if the decline in sales is linked to user satisfaction and experience with the Nike and SNKRS apps.

Study Design 🗒️

Recruiting:

Participants were recruited through personal contacts, with interest groups as a secondary option. Given the limited resources and time constraints, personal contacts provided the most efficient recruitment method.

Task Design:

Tasks were designed to engage participants realistically and avoid superficial task completion. Each group was given a scenario and three tasks to solve that were relevant to their app’s context.

Participant Demographic

Group 1

Users with prior online

sneaker purchasing experience

Age: 18-30

Student, Tech, Fashion

Group 2

Users with previous

e-commerce experience

Age: 18-30

Students

Usability Test Summary

Test 1: SNKRS APP

100%

completion rate

on Task 1

66%

completion rate

on Task 2

66%

completion rate

on Task 3

Participants had mixed experiences with the SNKRS app. While Participants 1 and 2 had similar outcomes, Participant 3, a new user, struggled with tasks 2 and 3.


Helpful Findings: The "Upcoming" section was useful, but the "Notify Me" feature was challenging for less experienced users.


Problems: Participant 3 found it unclear why personal information was needed before the sneakers dropped, and there was no guide explaining the steps.


Summary: The app has a learning curve due to a lack of guidance on task necessity. Users familiar with the app found tasks easier to understand.

Test 2: NIKE APP

1m 18sec

average time

on Task 1

27 sec

average time

on Task 2

1m 11sec

average time

on Task 3

All participants completed tasks on the Nike app, but completion times varied significantly. Task 1 averaged 1 minute 18 seconds, with a range from 27 seconds to much longer, reflecting diverse shopping preferences.


Helpful Findings: Participants liked the filters and categories but found the excessive scrolling frustrating.


Issues: Different payment methods impacted completion times. Future tests should standardize payment methods.


Summary: The Nike app’s e-commerce focus resulted in highly variable data due to differing shopping habits, making conclusions difficult. Its generalized design also caused cognitive issues, such as excessive items and scrolling before participants could find what they needed.

Recommendations

NIKE App

Redesign Home Page

Emphasize the home page as a central hub rather than a ad space

Severity

Improve Category Design

Enhance category filtering

to minimize scrolling

Severity

SNKRS App

Reduce Text Length

Shorten product descriptions to reduce cognitive load

Severity

Redesign Product Cards

Include release dates on product cards to reduce unnecessary clicks

Severity

Conclusion

Lessons

Make Onboarding Easy

First-time users need clear guidance. Simplify the onboarding process to help newcomers navigate complex app designs without frustration.

Personalize the Experience

Users want recommendations tailored to their preferences. Adding personalized features can make the app feel more engaging and satisfying.

Joys

Highlight Practical Features

Users loved the "Upcoming" section in SNKRS and the filters in the Nike app. Well-designed features like these enhance the overall experience.

Keep Navigation Simple

The Nike app’s easy-to-use filters and categories were a hit, showing that users appreciate a straightforward and efficient way to browse.

Pains

Juggling Multiple Apps

Testing just one app is challenging, but managing two with different interactive experiences was a real-time sink. It paid off in the end though.

Resisting the Urge to Help

It was tough not to step in when participants asked for help during the test, but holding back ensured the results were more accurate and real.